Heuristic42
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Matrices
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Oct 20 at 20:30
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
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Oct 10 at 10:27
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Contributing
I kind of predicted what was bound to happen when my favourite …
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Sep 7 at 1:21
Route contention when running docker and a VPN
Thank you for this. Between this and the overwriting of iptabl…
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Sep 6 at 17:57
Making a real EMF Reader
Sorry for the random quoted text comments. I am one of those p…
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Sep 6 at 17:48
Making a real EMF Reader
["ove! Play a tone with a buzzer and has 5 LEDs to show the “EM…
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Sep 6 at 17:47
Making a real EMF Reader
["easure direction Measure the magnetic fie"](#q107-644-685)
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Aug 20 at 17:01
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Jun 8 at 22:29
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
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Jun 8 at 22:16
Rethinking writing files with memory mapping and C++
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Contributing
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Feb 7 at 5:45
Microsoft Natural Ergonomic 4000 Replacement
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Jan 28 at 23:31
Microsoft Natural Ergonomic 4000 Replacement
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These are some of the larger games and projects I worked on from '06-'09. # GPGPU Based Particle Systems ![enter image description here][1] Honours research paper (2009) Link: [GPGPU Based Particle Systems](https://www.heuristic42.com/dl/GPGPUPS.pdf) # Ovine Conflict ![enter image description here][2] Multiplayer RTS (Group work, 2008) Each player controls a dog in third person. They need to heard sheep into their circle, after which they can be trained. Trained attacker sheep can kill defenders which would kill assassin sheep, which attack enemy player dogs, winning the game. # Chopsticks ![enter image description here][3] Multiplayer TPS (Group work, 2008) The game is inside a sphere (gravity outwards). All objects can be destroyed and drop "sticks", which can be used as ammo or spent on weapons. # Brain Freeze ![enter image description here][4] Puzzle Game, 30 hour comp. (Group work, 2007) A game created for the "code-a-thon", hosted by Nanyang Polytechnic in Singapore. The game was to be themed "Brain Training" and won "Excellence in Visual Arts". Two game modes were written - a memory game and a maths game (above). Written with C#/XNA. [Video](https://www.youtube.com/watch?v=855BpyuVk3Q) # Majestica ![enter image description here][5] Side-scroller, contract (2007) To accompany a children's book, includes a menu, 5 levels, audio, and video cutscenes. Mechanics include a time based score system with hidden pickup bonuses, jumping out of the water gives a speed boost. Written with C++/GL. # Freedom Brothers ![enter image description here][6] SP Storyline/MP Deathmatch, UT2004 Mod (Group work, 2006) The player plays as one of 5 characters and can dynamically swap between them. The player can give basic move/attack/defend orders to individual characters, placing an emphasis on strategy. Includes an RPG element where XP can be spent on many custom weapons such as a portal gun. Also includes custom pickups for one-time use perks and weapons. # Return to Paz De Rio ![enter image description here][7] SP Storyline, Never Winter Nights Mod (Group work, 2006) Four branch storyline in which the player chooses to help one side of a cow/chicken war. # Pistol Wars ![enter image description here][8] Multiplayer FPS (2004) I actually made this in highschool - one of the first things I did after someone introduced me to C++. Simple deathmatch. Dynamic waves/heightfield water. Scoreboard + chat. Written with C++/GL and winsock. [1]: https://img.heuristic42.com/img/0742156b5a1e.png [2]: https://img.heuristic42.com/img/f0c82d8b0571.jpg [3]: https://img.heuristic42.com/img/12a78fb3092d.jpg [4]: https://img.heuristic42.com/img/5ae3070d898a.jpg [5]: https://img.heuristic42.com/img/dbff29655c01.jpg [6]: https://img.heuristic42.com/img/9c9ab2930f73.jpg [7]: https://img.heuristic42.com/img/e217a935e732.jpg [8]: https://img.heuristic42.com/img/efbe2ba59d40.jpg
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