This is an unsorted collection of graphics demos I wrote years ago. This was back when I first stumbled upon shaders. I think university courses took a back seat this year.
SPH Fluid
Computers were slower back then. These were all using uniform grid datastructures. The rendering was what I was really excited to get to, but of course I spent too much time tweaking simulation constants and trying to make the simulation feel bigger.
https://www.youtube.com/playlist?list=PLjhj5hnWysbTUPbnlwbP1abLN0TQBws6w