Heuristic42
Blog
Opengl
Meta
Rendering
2
created
Jan 17 at 21:12
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
–
pknowles
comment
Jan 14 at 15:46
Matrices
[deleted]
–
anonymous
comment
Jan 13 at 16:05
Making a real EMF Reader
All good/my bad. A half implemented feature that I really shoul…
–
pknowles
comment
Jan 13 at 16:03
Making a real EMF Reader
I don't have a circuit diagram sorry. The LEDs are all on separ…
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pknowles
comment
Jan 9 at 8:07
Making a real EMF Reader
а есть подробные схемы что к чему подключать и куда припаивать…
–
anonymous
comment
Jan 5 at 2:00
Matrices
[deleted]
–
anonymous
comment
Dec 15 '24
Matrices
[deleted]
–
anonymous
comment
Nov 27 '24
DerBard: Custom Split Mechanical Keyboard Prototype
hello
–
anonymous
comment
Nov 19 '24
Matrices
[deleted]
–
anonymous
created
Oct 20 '24
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
–
pknowles
comment
Oct 10 '24
Matrices
[deleted]
–
anonymous
comment
Oct 4 '24
Matrices
[deleted]
–
anonymous
comment
Sep 30 '24
Matrices
[deleted]
–
anonymous
comment
Sep 23 '24
Matrices
[deleted]
–
anonymous
comment
Sep 21 '24
Contributing
I kind of predicted what was bound to happen when my favourite …
–
anonymous
comment
Sep 7 '24
Route contention when running docker and a VPN
Thank you for this. Between this and the overwriting of iptabl…
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
Sorry for the random quoted text comments. I am one of those p…
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
[deleted]
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
[deleted]
–
anonymous
comment
Aug 20 '24
Matrices
[deleted]
–
anonymous
comment
Aug 11 '24
Matrices
[deleted]
–
anonymous
edited
Jun 8 '24
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
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admin
created
Jun 8 '24
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
–
pknowles
comment
Jun 5 '24
Contributing
[deleted]
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anonymous
…
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<root>
rendering/:Article2:3D Rendering (Computer Graphics)
--- rendering/cameras/:Article11:Cameras
--- rendering/matrices/:Article12:Matrices
------ rendering/matrices/projection/:Article14:Projection Matrix
--- rendering/vectors/:Article13:Vectors
--- rendering/geometry/:Article62:3D Geometry
------ rendering/geometry/triangle_meshes/:None
--- rendering/shading/:Article64:Shading
------ rendering/shading/transparency/:Article70:Transparency and Alpha Blending
--- rendering/lights/:Article65:Lights
--- rendering/rasterization/:None
------ rendering/rasterization/deepimage/:Article72:Deep Image
--- rendering/shadows/:Article67:Shadows
--- rendering/spaces/:Article68:Vector Spaces
------ rendering/spaces/tangent_space/:Article69:Tangent Space
------ rendering/spaces/clip_space/:Article89:Clip Space
--- rendering/rotations/:None
--- rendering/images/:Article74:<unset>:Images
------ rendering/images/mipmapping/:Article75:<unset>:Mipmapping
--- rendering/materials/:None
opengl/:Article3:OpenGL Tutorials
--- opengl/oit/:Article7:Order Independent Transparency (OIT)
--- opengl/framebuffer/:Article71:The Framebuffer
meta/:Article4:Pages About This Site
--- meta/contribute/:Article5:Contributing
--- meta/bugs/:Article9:Bugs
--- meta/about/:Article10:Why does this website exist?
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Currently it's just me, a random guy building a personal website. However, I'd be delighted if you want to add anything. Ways to contribute to this site: 1. Select text and choose a highlight option (a box should pop up). If you're just passing and notice something that could be improved, however small, use this to quickly say so. Then people who have the time and experience to address it can. 2. Comments are welcome, whether it's general feedback or elaborating on highlighted text. 3. It's a wiki. If you have the time to add something constructive that'd be fantastic. See the guidelines below. Finally, if you see something inappropriate, please flag it and if need be revert pages in cases of vandalism. --- #Edit Guidelines I'll get to these. --- #Licensing The text here is all under the [Creative Commons Attribution-ShareAlike (CC-BY-SA) license](http://creativecommons.org/licenses/by-sa/3.0/). Copyright of course remains with the author, but by submitting written content, permission is irrevocably given to distribute, copy, modify it etc.
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