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Nov 19 at 15:47
Matrices
Hello, I hope this message finds you doing well. I believe…
–
anonymous
created
Oct 20 at 20:30
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
–
pknowles
comment
Oct 10 at 10:27
Matrices
[deleted]
–
anonymous
comment
Oct 4 at 19:12
Matrices
[deleted]
–
anonymous
comment
Sep 30 at 18:51
Matrices
[deleted]
–
anonymous
comment
Sep 23 at 16:15
Matrices
[deleted]
–
anonymous
comment
Sep 21 at 6:52
Contributing
I kind of predicted what was bound to happen when my favourite …
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anonymous
comment
Sep 7 at 1:21
Route contention when running docker and a VPN
Thank you for this. Between this and the overwriting of iptabl…
–
anonymous
comment
Sep 6 at 17:57
Making a real EMF Reader
Sorry for the random quoted text comments. I am one of those p…
–
anonymous
comment
Sep 6 at 17:48
Making a real EMF Reader
["ove! Play a tone with a buzzer and has 5 LEDs to show the “EM…
–
anonymous
comment
Sep 6 at 17:47
Making a real EMF Reader
["easure direction Measure the magnetic fie"](#q107-644-685)
–
anonymous
comment
Aug 20 at 17:01
Matrices
[deleted]
–
anonymous
comment
Aug 11 at 22:32
Matrices
[deleted]
–
anonymous
edited
Jun 8 at 22:29
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
–
admin
created
Jun 8 at 22:16
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
–
pknowles
comment
Jun 5 at 13:36
Contributing
[deleted]
–
anonymous
comment
Apr 19 at 11:24
Matrices
[deleted]
–
anonymous
comment
Apr 13 at 0:25
Matrices
[deleted]
–
anonymous
comment
Apr 5 at 9:43
Matrices
[deleted]
–
anonymous
comment
Mar 27 at 17:19
Matrices
[deleted]
–
anonymous
comment
Mar 25 at 4:59
Matrices
[deleted]
–
anonymous
comment
Mar 5 at 15:39
Matrices
[deleted]
–
anonymous
comment
Feb 7 at 5:45
Microsoft Natural Ergonomic 4000 Replacement
Thank you so much for sharing your thoughts here, it tells me e…
–
anonymous
comment
Jan 28 at 23:31
Microsoft Natural Ergonomic 4000 Replacement
Oh man, I feel this post. Not sure if you've seen the "new" new…
–
anonymous
…
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rendering/:Article2:3D Rendering (Computer Graphics)
--- rendering/cameras/:Article11:Cameras
--- rendering/matrices/:Article12:Matrices
------ rendering/matrices/projection/:Article14:Projection Matrix
--- rendering/vectors/:Article13:Vectors
--- rendering/geometry/:Article62:3D Geometry
------ rendering/geometry/triangle_meshes/:None
--- rendering/shading/:Article64:Shading
------ rendering/shading/transparency/:Article70:Transparency and Alpha Blending
--- rendering/lights/:Article65:Lights
--- rendering/rasterization/:None
------ rendering/rasterization/deepimage/:Article72:Deep Image
--- rendering/shadows/:Article67:Shadows
--- rendering/spaces/:Article68:Vector Spaces
------ rendering/spaces/tangent_space/:Article69:Tangent Space
------ rendering/spaces/clip_space/:Article89:Clip Space
--- rendering/rotations/:None
--- rendering/images/:Article74:<unset>:Images
------ rendering/images/mipmapping/:Article75:<unset>:Mipmapping
--- rendering/materials/:None
opengl/:Article3:OpenGL Tutorials
--- opengl/oit/:Article7:Order Independent Transparency (OIT)
--- opengl/framebuffer/:Article71:The Framebuffer
meta/:Article4:Pages About This Site
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... in an effort to keep presented content and self discussion separate. - [About](/7/meta/about/) - why does heuristic42.com exist - [Contributing](/4/meta/contribute/) - purpose, guidelines etc. - [Bugs](/6/meta/bugs/) - comment here when stuff goes wrong
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