Heuristic42
Blog
Opengl
Meta
Rendering
2
created
Jan 17 at 21:12
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
–
pknowles
comment
Jan 14 at 15:46
Matrices
[deleted]
–
anonymous
comment
Jan 13 at 16:05
Making a real EMF Reader
All good/my bad. A half implemented feature that I really shoul…
–
pknowles
comment
Jan 13 at 16:03
Making a real EMF Reader
I don't have a circuit diagram sorry. The LEDs are all on separ…
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pknowles
comment
Jan 9 at 8:07
Making a real EMF Reader
а есть подробные схемы что к чему подключать и куда припаивать…
–
anonymous
comment
Jan 5 at 2:00
Matrices
[deleted]
–
anonymous
comment
Dec 15 '24
Matrices
[deleted]
–
anonymous
comment
Nov 27 '24
DerBard: Custom Split Mechanical Keyboard Prototype
hello
–
anonymous
comment
Nov 19 '24
Matrices
[deleted]
–
anonymous
created
Oct 20 '24
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
–
pknowles
comment
Oct 10 '24
Matrices
[deleted]
–
anonymous
comment
Oct 4 '24
Matrices
[deleted]
–
anonymous
comment
Sep 30 '24
Matrices
[deleted]
–
anonymous
comment
Sep 23 '24
Matrices
[deleted]
–
anonymous
comment
Sep 21 '24
Contributing
I kind of predicted what was bound to happen when my favourite …
–
anonymous
comment
Sep 7 '24
Route contention when running docker and a VPN
Thank you for this. Between this and the overwriting of iptabl…
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
Sorry for the random quoted text comments. I am one of those p…
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
[deleted]
–
anonymous
comment
Sep 6 '24
Making a real EMF Reader
[deleted]
–
anonymous
comment
Aug 20 '24
Matrices
[deleted]
–
anonymous
comment
Aug 11 '24
Matrices
[deleted]
–
anonymous
edited
Jun 8 '24
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
–
admin
created
Jun 8 '24
Rethinking writing files with memory mapping and C++
This post introduces the motivation behind the [decodless C++ o…
–
pknowles
comment
Jun 5 '24
Contributing
[deleted]
–
anonymous
…
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<root>
rendering/:Article2:3D Rendering (Computer Graphics)
--- rendering/cameras/:Article11:Cameras
--- rendering/matrices/:Article12:Matrices
------ rendering/matrices/projection/:Article14:Projection Matrix
--- rendering/vectors/:Article13:Vectors
--- rendering/geometry/:Article62:3D Geometry
------ rendering/geometry/triangle_meshes/:None
--- rendering/shading/:Article64:Shading
------ rendering/shading/transparency/:Article70:Transparency and Alpha Blending
--- rendering/lights/:Article65:Lights
--- rendering/rasterization/:None
------ rendering/rasterization/deepimage/:Article72:Deep Image
--- rendering/shadows/:Article67:Shadows
--- rendering/spaces/:Article68:Vector Spaces
------ rendering/spaces/tangent_space/:Article69:Tangent Space
------ rendering/spaces/clip_space/:Article89:Clip Space
--- rendering/rotations/:None
--- rendering/images/:Article74:<unset>:Images
------ rendering/images/mipmapping/:Article75:<unset>:Mipmapping
--- rendering/materials/:None
opengl/:Article3:OpenGL Tutorials
--- opengl/oit/:Article7:Order Independent Transparency (OIT)
--- opengl/framebuffer/:Article71:The Framebuffer
meta/:Article4:Pages About This Site
--- meta/contribute/:Article5:Contributing
--- meta/bugs/:Article9:Bugs
--- meta/about/:Article10:Why does this website exist?
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